The real power of Lua hotkeys comes from and peek – reading and writing to the arcade board’s RAM.
Fightcade is the ultimate platform for retro fighting games, but its default inputs can feel restrictive. If you want to reset a match instantly, save training states, or toggle visual overlays without reaching for your mouse, Fightcade’s built-in Lua scripting engine is the answer.
To create effective hotkeys, you need to understand the available Lua API functions in Fightcade's FBNeo emulator. While official documentation is limited, the community has documented many useful functions: fightcade lua hotkey
allow you to bind specific keyboard keys (or sometimes controller buttons) to trigger functions within a script, such as: Resetting the training mode dummy. Toggling hitboxes on/off. Recording/playing back dummy movements. Changing game states instantly. 2. Setting Up Lua Scripts in Fightcade
local frame_advance_key = 0x71 -- F2 local advance_frame = false local frame_count = 0 The real power of Lua hotkeys comes from
Many scripts exist on GitHub that offer "Training Mode" for arcade games that never had one, allowing you to set hotkeys for: Instant Restart (Position Reset). Dummy Behavior Control (Stand, Crouch, Jump, Record). Displaying Hitboxes/Hurtboxes. Customizing Hotkeys for Convenience
| Use Case | Script Action | Typical Hotkey | |----------|---------------|----------------| | | emu.reset() | R | | Savestate slot 1 | emu.savestate(1) | F5 | | Loadstate slot 1 | emu.loadstate(1) | F7 | | Display input history | Overlay with gui.text() | F2 | | Toggle turbo fire | Automatically press A button 10x/sec | T | | Frame advance | Pause then step one frame | Pause/Break | | Record/play training macro | Log inputs to file, replay | Ctrl + R | To create effective hotkeys, you need to understand
local autofire_active = false local frame_counter = 0
: Record and playback dummy actions to practice defense.
Fightcade’s emulation core (FB Neo) exposes an API through the emu and gui namespaces. Hotkeys are registered using the emu.register_frame() or emu.register_before_frame() functions to continuously check key states.
If you tell me you are trying to use, I can give you the exact hotkey list for that module.