Is it actually playable with a friend right now, or is it a glitchy mess? Let me know your experience! 👇
He zoomed out.
In a 2D colony sim, the game only needs to sync a flat grid. In Going Medieval , players can dig cellars, build towering keep walls, and collapse roofs. If Player A mines a block of iron ore, the server must instantly update the structural integrity and visual layout of that specific 3D coordinate for Player B. A microscopic delay causes a "desync," breaking the game state entirely. 2. Complex AI and Pathfinding Tasks going medieval multiplayer mod
The game's developers, Foxy Voxel, have stated on multiple occasions that their primary focus remains entirely on delivering robust single-player content. While they have not permanently ruled out multiplayer for the far future, it is not on the official roadmap. This leaves the implementation of co-op entirely in the hands of community developers. Go to product viewer dialog for this item. Going Medieval Is it actually playable with a friend right
: Some players use the recently natively integrated Developer Mode to manually simulate a "multiplayer" environment by sharing save files or using screen-sharing software (like Parsec) to control different groups of settlers. Why Native Multiplayer is Challenging In a 2D colony sim, the game only needs to sync a flat grid