Plugin Sketchup Shape Bender
The geometry you want to bend be enclosed in a single group or a component. Loose geometry (faces and edges that are not grouped) will not be recognized by the plugin.
What are you trying to bend? (e.g., text, a railing, a grid) What error message or unexpected shape are you seeing? I can give you exact adjustments to fix your geometry!
It works on a wide variety of objects, including furniture, structural beams, roads, text, and intricate architectural moldings. 2. How to Install Shape Bender plugin sketchup shape bender
While SketchUp excels at rectilinear modeling, bending geometry natively is a challenge. Shape Bender solves this by using a "base-to-target" logic:
Press the to flip the start and end points of the geometry along the curve. The geometry you want to bend be enclosed
Your cursor will change to a curve icon with a green letter . Click on the Target Curve you drew in Step 3. Step 5: Preview and Commit
Shape Bender relies on a very specific setup. If your model is not prepared correctly, the plugin will not work. To succeed, you need three distinct elements in your viewport: 3. Draw the Target Curve
The straight baseline and the curved path are vastly different lengths. If your baseline is 5 feet long and your curve is 20 feet long, Shape Bender will stretch your geometry to fit the curve, causing severe distortion.
To use Shape Bender successfully, you must set up three specific elements in your model: a (the object to bend), a Baseline (a straight reference line), and a Target Path (the curve).
Draw a straight line (L₁) that is exactly the same length as your object, running directly underneath it on the Red Axis. This line tells the plugin where the "start" and "end" of the object are. 3. Draw the Target Curve