Fe Kick Ban Player Gui Script Op Roblox Work ⚡
: Uses the Player:Kick("Reason") function to immediately remove a player from the current server instance.
-- GUI Creation local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextEntry = Instance.new("TextBox") local KickButton = Instance.new("TextButton") local BanButton = Instance.new("TextButton")
Instead, focus on learning proper Roblox development. The official Roblox Developer Hub and YouTube tutorials by respected creators (like AlvinBlox, TheDevKing) offer free, ethical ways to build real moderation systems.
Rename this to BanButton . Set its text label to "BAN". Step 3: Writing the Client Controller (LocalScript) fe kick ban player gui script op roblox work
Replicate a RemoteEvent into and name it AdminAction .
The script is written in Lua and utilizes Roblox's built-in GUI components and APIs. It consists of the following features:
function to display a specific reason (e.g., "Banned for Exploiting") to the removed player. Security Best Practices Kick/Ban GUI issues - Scripting Support - Developer Forum Rename this to BanButton
local function banPlayer() local playerToBan = Players:FindFirstChild(TextEntry.Text) if playerToBan then -- Ban player logic here end end
KickBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, )
For an administrative action like a "kick" to work in an FE-enabled game, the client-side GUI must send a signal through a RemoteEvent to a server-side script. The script is written in Lua and utilizes
Our script should have the following features:
-- Handle incoming requests from clients remoteEvent.OnServerEvent:Connect(function(player, action, targetName) -- SECURITY CHECK: Reject non-admins immediately if not isAdmin(player) then warn(player.Name .. " attempted to use admin commands without permission!") return end local targetPlayer = findPlayer(targetName) if action == "Kick" then if targetPlayer then targetPlayer:Kick("\n[Admin System]\nYou have been kicked from the server.") print(player.Name .. " successfully kicked " .. targetPlayer.Name) end elseif action == "Ban" then if targetPlayer then -- Kick the player immediately targetPlayer:Kick("\n[Admin System]\nYou have been permanently banned from this game.") -- Save ban status to DataStore pcall(function() banStore:SetAsync(tostring(targetPlayer.UserId), true) end) print(player.Name .. " permanently banned " .. targetPlayer.Name) else -- If player is offline, attempt to fetch UserId from name to ban them anyway local success, targetUserId = pcall(function() return Players:GetUserIdFromNameAsync(targetName) end) if success and targetUserId then pcall(function() banStore:SetAsync(tostring(targetUserId), true) end) print(player.Name .. " banned offline player: " .. targetName) end end end end) -- Check if joining players are banned Players.PlayerAdded:Connect(function(player) local isBanned = false pcall(function() isBanned = banStore:GetAsync(tostring(player.UserId)) end) if isBanned then player:Kick("\n[Admin System]\nYou are permanently banned from this server.") end end) Use code with caution. Key Features of this Script
This article provides a comprehensive overview of "FE Kick Ban" GUI scripts in Roblox, explaining how they work, the risks involved, and the reality of "OP" (Overpowered) scripts in the current Roblox engine.

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