: Solved critical performance bugs upon initial world load-in, giving new chasers a significantly higher and more stable framerate.
Improved physics and handling for better off-road chasing capability.
If you’re looking for the official changelog or design paper, I recommend checking:
: Fixed an issue causing game chat not to clear between games, along with a few other interaction issues.
Adjusted the economic penalization for totaling a vehicle. Repair costs now scale more accurately with the specific parts damaged rather than a flat fee. OUTBRK v0.1.571
The game's long-term development has continued at a steady pace. The official Steam page shows the game has received a total of 25 updates since its launch, with versions advancing from 0.1.571 to much later builds like 0.3.9.1565 as of mid-2026. These updates have continued to add new vehicles, weather scenarios, quality-of-life features, and ongoing optimization.
Outside of structural code repair, shifts item utility paradigms to match realistic risk management parameters.
Released just hours after the game's initial launch, this patch served as an immediate, critical response to the game's rocky debut. It was not just a list of bug fixes; it was a statement of intent and the result of a frantic "war room mode" effort by the development team. This article breaks down everything you need to know about this pivotal update.
Ultimately, OUTBRK v0.1.571 is a study in potential. It captures the raw energy of a developer finding their footing and a community willing to brave the glitches for a glimpse of the vision. It is a harrowing experience not just because of the monsters or the contagion, but because it forces the player to survive in a system that is, by definition, unfinished. As the game moves past build 571, the challenge will be balancing the refinement of mechanics with the preservation of that raw, unpredictable terror. This version stands as a digital artifact of struggle—a pixelated reminder that in the face of an outbreak, perfection is impossible, and survival is the only metric that matters. : Solved critical performance bugs upon initial world
: Players now receive visual National Weather Service-style warning polygons on their in-game maps. These polygons dynamically update to show Severe Thunderstorm and Tornado Warnings, providing a more authentic "chaser" experience for identifying high-risk areas. Volumetric Clouds & Sky Improvements
Here’s a quick-start guide for (assuming it’s a storm chasing / weather simulation game, based on the naming and version style). If the game differs significantly, let me know and I’ll adjust.
moves closer to its goal of being a "professional-grade" storm chasing experience where meteorological knowledge is just as important as driving skill. or the specific radar types available in this version?
: The first batch of several floating roads was fixed—roads that were previously causing players to get stuck when driving. Adjusted the economic penalization for totaling a vehicle
stands as one of the most vital early milestones for the indie multiplayer storm-chasing simulation game OUTBRK on Steam. Released by developer Subliminal immediately following the game’s highly anticipated Early Access launch on June 28, 2024, this critical hotfix was designed with one primary objective: to rescue server stability and deliver an immediate optimization boost during the influx of new players.
The sheer number of bug fixes in v0.1.571 showcases the problems that needed immediate attention. The team addressed well over 30 issues, including:
: High Convective Available Potential Energy (CAPE) gradients often indicate where converging flow might occur.