: Replaced Adobe's standard subsampling function, which was known to cause significant slowdowns, with a custom, high-speed alternative.
Using the , you can relight a 3D scene entirely in After Effects. By combining the Normals pass (surface angle) with a custom light direction slider, you can add rim lights, fill lights, or even create fake global illumination without touching the 3D software.
Create masks based on distance from the camera or coordinate positions. Top Benefits of ft-UVPass v5.5.1a
The bundle primarily facilitates "post-re-texturing," allowing you to change the appearance of a 3D model without returning to a 3D rendering engine. ft-UVPass (or ft-UVPass Pro) : Uses a rendered
If your mapped texture is an intricate, heavy pre-comp that doesn't change over time, pre-render it to a flat video file to drastically speed up final render times. aescripts ftuvpass bundle v551a for after ef
Once imported into After Effects, the ft-UVPass Pro plugin uses the UV pass to project new textures, while ft-UVPass uses the position pass to create 3D masks. Conclusion
: Includes options to select, tile, repeat, and offset textures while maintaining the UV pass alpha.
If a client requests a color change or a different logo on a 3D object, you can do it in After Effects in seconds instead of re-rendering in 3D.
Import your beauty pass (the final rendered 3D image) and your UV pass sequence into After Effects. : Replaced Adobe's standard subsampling function, which was
The After Effects project should be set to at least 16-bit per channel (bpc) , though 32-bit (float) is highly recommended to ensure the raw RGB values remain precise.
: Adds native support for Apple Silicon and Multi-Frame Rendering (MFR) in After Effects.
Brings 3D functionality to 2D composting, allowing for complex layering, depth adjustments, and object-specific modifications. How to Use ft-UVPass Bundle in Your Workflow
For the best performance, ensure you are using the latest version from aescripts.com. Create masks based on distance from the camera
Imagine a 3D character wearing a blank white t-shirt. You render it out. Later, the client changes their logo. Without re-rendering the 3D scene, you can apply the ft-UvPass to the render, feed it the new logo, and the logo will perfectly stick to the character’s t-shirt as if it were rendered natively.
While a UV pass is for textures, a Position Pass (PPass, also called Point Pass or World Position Pass) is for spatial awareness.
For any motion designer or VFX artist who regularly works with 3D renders, absolutely . It saves hours of back-and-forth with 3D artists or 3D software. The ability to change a client's label or create a precise 3D mask in seconds, rather than re-rendering overnight, makes the FT-UVPass Bundle a massive time-saver and a highly profitable workflow tool.