local cooldowns = {} remote.OnServerEvent:Connect(function(player) if cooldowns[player] and tick() - cooldowns[player] < 5 then return -- Ignore spam end cooldowns[player] = tick() -- Give coins or perform action end)
Add a LocalScript inside SpeedButton . Name it ButtonHandler .
To make a GUI work, you must use a . LocalScripts only run on the client, which is why they are perfect for GUIs.
: Every modern Roblox game uses Filtering Enabled. This means if a LocalScript (running on your computer) changes a part's color, only you see it. To make a change everyone sees, the client must use a RemoteEvent to ask the server to perform the action. roblox fe gui script
Creating truly functional and popular Roblox FE GUI scripts is about writing code that is both effective and unbreakable. This journey begins with a simple "Hello World" and ends with the ability to create complex admin panels, movement-altering systems, and anti-exploit traps.
: Use the Scale property (not Offset) for sizing UI elements to guarantee the GUI scales dynamically across phones, tablets, and desktop monitors. If you'd like to scale this up, let me know:
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. local cooldowns = {} remote
To understand an FE GUI script, we first need to define the terms:
This is the . It respects FE because the client only requests coins; the server gives them.
An exploiter running an exploit executor can run a custom FE GUI script that fires this remote with a negative number: LocalScripts only run on the client, which is
A in this context refers to scripts that control Graphical User Interfaces (screens, buttons, text labels, etc.) while respecting FE. An "FE GUI script" is simply a script that manages GUIs without breaking the server-client trust model.
If you need help setting up for the items players buy. Whether you are targeting mobile, PC, or console players.
The client should only send the name of the item they wish to buy. The server must look up the price in its own secure database, check the player's balance, deduct the currency, and grant the item. Best Practices for UI Optimization