Rtgi 01702 Release Fix

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| Problem | Potential Fixes | | :--- | :--- | | | Use an older RTGI version (like 0.17), check for game-specific incompatibilities, update Reshade. | | Depth Buffer Issues | In Reshade settings, ensure the correct depth buffer is selected . Disable conflicting overlays. | | Flickering | Check for conflicts with DLSS/Frame Gen. Disable them temporarily to isolate the issue. | | Lighting Cutoffs | Toggle or adjust the "Precise Light Spreading" setting. | | Black Bars in DX9 | Use DXVK to run the game with Vulkan and install Reshade for Vulkan. |

ReShade deliberately disables the depth buffer if it detects significant network traffic to stop players from exploiting competitive advantages. If you are playing an online or multiplayer game, RTGI will not function reliably unless you utilize a custom, modified build of ReShade that bypasses network blocking (only advised for offline private servers or single-player modes). rtgi 01702 release fix

Go to the or Home tab where your active shaders are listed.

Dynamic Resolution Scaling (DRS) frequently breaks RTGI because the shader relies on a consistent pixel input for its ray marching steps. When DRS is active, the internal resolution shifts in real-time, causing the RTGI lighting to "stutter" or misalign. Check the box for

While version 0.17.0.2 improved stability, users often encounter common "no effects found" or configuration errors. These are typically resolved through the following technical steps: A. Path Configuration Fix

While some user reports jokingly suggest a "bricked" system, this usually refers to the game crashing on startup or the shader failing to initialize, causing massive lag. Disable conflicting overlays

RTGI, developed by Pascal Gilcher ("Marty McFly"), uses screen-space path tracing to simulate Global Illumination. While visually spectacular, this approach often suffers from instability when cameras move, resulting in distracting, rapid lighting changes (flickering).

Ensure your depth buffer settings match your game's engine requirements (e.g., RESHADE_DEPTH_INPUT_IS_REVERSED set to 0 or 1 depending on the game). Incorrect depth formatting can occasionally trip up specific versions of the RTGI compiler. Fix 4: Verify the Global Resolution Scaling