Chris Survival -v1.11- -poison- ((exclusive)) 〈UHD - FHD〉

Version 1.11 had been a nightmare from the start. The patch notes—if you could call the frantic, half-burned notebook pages he'd found in the abandoned ranger station "notes"—had warned about environmental recalibrations . New predator spawns. Unstable terrain. And, buried at the bottom of page three, a single word in red ink:

# Update the player's status for _ in range(10): player.update() time.sleep(1)

"Page seven," he said aloud, because talking kept the panic down. "Three ingredients. One local. That's the easy one—something that grows here. One common. That's… salt? Ash? One…"

If you want to optimize your current build, you can review the to cross-reference weapon damage changes or check specific gear values. Chris Survival -v1.11- -Poison-

Seventy-two.

Seven percent health.

The notification didn't need to appear. He could feel it. His fingers were starting to tingle. When he blinked, green afterimages stayed on his retinas for too long. Version 1

Poison damage is no longer a flat value. Version 1.11 introduces . Every tick of toxic exposure increases your systemic toxicity meter. 0%–29% Toxicity : Negligible effects; slight visual blur.

: Allowing light grids to fail causes rapid attribute penalties that are incredibly costly to reverse.

Bright, bubbling emerald sludge pooling across floors and dripping from ventilation shafts. Unstable terrain

Forcing the player to run backwards through corridors they may have recklessly left populated with dangerous monsters.

Next patch in progress. Welcome to v1.12.

Produkten har blivit tillagd i varukorgen