Click on one of the physics simulations below... you'll see them animating in real time, and be able to interact with them by dragging objects or changing parameters like gravity.
The search for "Rolando Merida comic gayl upd" also leads to a second, and far more tragic, figure: a Honduran journalist and LGBTQ+ activist named Rolando Mérida. While not a comic creator, his story is vital to understanding the full scope of the name, as his work and death are inextricably linked to the fight for LGBTQ+ rights.
user wants a long article about "rolando merida comic gayl upd". This seems to be a request for information about a specific person (Rolando Merida) and their comic, possibly with "gayl upd" as part of the title or theme. I need to gather information from various sources. I will perform multiple searches to cover different aspects. search results for "Rolando Merida comic" (0) show some potential leads: result 1 "Handjobs 10/05" might be relevant, result 2 "Rolando 2007" mentions "Rolando Merida’s 2010 collection" and "comics Rolando made for the 2010 issues of Handjobs", and result 3 "Mohr blog: rolando merida download" might contain downloads. Results for "Rolando Merida gay comic" (1) include an Amazon review mentioning Rolando Merida, and a result about "Rolando e Gary" which might be about characters from comics of the 70s. Results for "Rolando Merida 'gayl upd'" (3) didn't show anything relevant. Results for "Rolando Merida artist" (4) seem to be about other people. Results for "'gayl upd' comic" (5) show "Gay Comix" but not "gayl upd". The user's keyword "gayl upd" might be a typo for "Gay Comix" or "Gay Comics". I should open some of the promising results to gather more details. search results for "Rolando Merida comic" show that Rolando Merida is associated with "Handjobs" and "Dad's Bedtime Tales". The Amazon review mentions Rolando Merida in the context of gay comics. The "Rolando e Gary" article discusses characters from comics of the 70s. However, the user's keyword "gayl upd" remains unclear. It might be a misspelling or an obscure term. I should search for variations. search results for "Rolando Merida Handjobs" show several issues. The results for "Rolando Merida Dad's Bedtime Tales" show many issues. The search for "Rolando Merida 2010 collection" didn't yield much. The user's keyword "gayl upd" might be a misspelling of "gay comics" or "gay comix". I should also search for "Rolando Merida gay comics". search results for "Rolando Merida gay" are mixed. The user's keyword "gayl upd" remains a mystery. It might be a misspelling of "gay comics" or "gay comix". I should also search for "Rolando Merida" on Wikipedia. user's keyword "gayl upd" might be a typo for "gay comics" or "gay comix". I should search for "Rolando Merida gay comic online". have gathered information about Rolando Merida from various sources. The user's keyword "gayl upd" might be a typo or an obscure term. I will need to write a comprehensive article covering Rolando Merida's work in gay comics, his contributions to Handjobs and Dad's Bedtime Tales, and also address the possible misdirection of the "gayl upd" keyword. I'll structure the article to clarify the search intent and provide valuable information about the artist. search for "Rolando Merida comic gayl upd" opens a fascinating window into a little-documented corner of gay comics history. While "gayl upd" is likely a typo or an outdated search tag, the heart of the query is clear: a search for the work of , a key artist in the world of homoerotic art. The ultimate destination for his work is the now-legendary publication, Handjobs Magazine .
If you would like to explore this topic further, let me know if you want to find of early-2000s indie comics, look up similar independent creators from that era, or find academic histories of LGBTQ+ graphic novels. Share public link rolando merida comic gayl upd
If "gayl upd" is a shorthand for "Gay LGBTQ Update," you might be looking for news regarding representation in the comic industry.
Rolando Merida is a recognized name in the sphere of adult graphic novels and comics, particularly within the gay male niche. His work is distinct for several reasons: The search for "Rolando Merida comic gayl upd"
To understand this highly specific search trend, it helps to break down the terms that users frequently look for when archiving older web content:
The search results also bring up a different character named , from comics of the 1970s created by Italian publisher Renzo Barbieri. This "Rolando" is described as a "caricature of a camp, closet gay" for humoristic purposes, contrasted with a proudly gay character named Gary. It's important to note that this is a distinct creation from the erotic artist Rolando Mérida, though both exist within the gay comic sphere. This seems to be a request for information
This looks like it could be a shorthand or typo for "Gay Update" or "Gala Update." If you are looking for updates on LGBTQ+ webtoons or independent comics (often found on platforms like Tapas or Webtoon
If you are a collector looking to track down specific issues, would you like guidance on of vintage independent comics? Alternatively, I can provide information on historical preservation groups dedicated to archiving 20th-century graphic novels. Share public link
The name “Gayl Upd” (pronounced “gale-up‑d”) is a clever double entendre:
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.
There are several ways to reproduce a particular experimental setup. The easiest way is to click the "share" button.
When the recipient clicks the URL, the EasyScript that is embedded in the URL will replicate the conditions that you set up.
See Customizing myPhysicsLab Simulations for how to customize further with JavaScript or EasyScript.
myPhysicsLab is provided as open source software under the Apache 2.0 License. Source code is available at https://github.com/myphysicslab/myphysicslab. Online documentation is available.
There are around 50 different simulations in the source code, each of which has an example file which is for development and testing. There are also downloadable versions which be used to show simulations offline (when not connected to the internet).
Most of the simulation web pages show how the math is derived. See for example the Single Spring simulation.
The rigid body physics engine is the most sophisticated simulation shown here. It is capable of replicating all of the other more specialized simulations. The physics engine handles collisions and also calculates contact forces which allow objects to push against each other.
See also links to other physics websites.
The myPhysicsLab simulations do not have units of measurements specified such as meters, kilograms, seconds. The units are dimensionless, they can be interpreted however you want, but they must be consistent within the simulation.
For example if we regard a unit of distance as one meter and a unit of time as one second, then a unit of velocity must be one meter/second.
See the discussion About Units Of Measurement in the myPhysicsLab Documentation.
Hi, my name is , I live in Seattle, WA, USA, and I am a self-employed software engineer. I started developing this website in 2001, both as a personal project to learn scientific computing, and with a vision of developing an online science museum. I grew up in Chicago near the Museum of Science and Industry which I loved to visit and learn about science and math.
I got a BA in Mathematics at Oberlin College, Ohio, 1978, and an MBA from Univerity of Chicago, 1984. My first software jobs were using the language APL which I enjoyed for its math-like conciseness and power.
I was fortunate to get involved in the Macintosh software industry early on in 1985, joining MacroMind, which became Macromedia. I led the software development at MacroMind as VP of Engineering for 5 years. Our most significant product was VideoWorks, which was renamed Director, and lives on today as Adobe Director. In the 1980's, the interactive multimedia concepts that are so common today were new and being developed. VideoWorks was mainly an animation tool, but also incorporated programmable interactivity. Our main competitors at that time were HyperCard, SuperCard, and Authorware. Director was used in many different ways; I am most proud that it became the preferred way to prototype software user interfaces for a time during the 90's. Director was also used to develop the introductory "guided tour" tutorial that came with the Macintosh in the early years. And of course, Director was used for all sorts of art, design, and marketing projects.
I went on to work at Apple Computer on new multimedia and user interface concepts involving digital agents, animated user interfaces, speech recognition and distributed information access. In 1991, there was a sudden flurry of activity when Apple and IBM were trying to set up a strategic partnership. I became involved in the super-secret negotiations, and made the suggestion that what the world needed was a standard for multimedia that multimedia content creators could rely on to publish to (ultimately this is what HTML became). Based on these suggestions, Kaleida Labs was founded. Our work there developed a product called ScriptX, which turned out to be very similar to Sun's Java which was being developed at the same time. ScriptX had goals of supporting all forms of multimedia: text, images, audio, video, animation; being cross-platform (Mac and Windows), interpreted, object oriented, with a garbage collector to manage memory.
I then moved to Seattle and turned my attention back to mathematics and science. I relearned calculus by doing all the problems in my old college text book and took further math classes at the University of Washington. I started developing this website as a way to practice what I was learning. I am now happy to use excellent tools such as HTML and JavaScript, and leave their development to others. I continue to work on physics simulations, with several new ones in development.
Archive of older projects.
This web page was first published April 2001.